Pigs use the Friendly Creatures sound category for entity-dependent sound events. Feeding them reduces the remaining time to maturity by 10%. Piglets mature in 20 minutes and stay near their parents. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Pigs can be bred using carrots, potatoes or beetroots. Pigs follow players within six blocks using carrots, potatoes, beetroots or carrots on a stick. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. When a pig or piglet is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. A pig flees for a short time when harmed. Pigs roam the Overworld avoiding hazards and harmful falls. Killing a piglet yields no items nor experience.
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